I'm a completionist. I love to collect every item, finish every quest and max out all of my characters' stats and abilities. This was easy enough in Fallout 3 - you practically tripped over skill books everywhere you went and with the Almost Perfect perk, it was easy to raise your SPECIAL to 9 across the board, then collect all of the Bobbleheads in order to bring them all up to 10.Unfortunately, Fallout: New Vegas made maxing out your SPECIAL quite a bit more difficult.
Fallout New Vegas - Special Stats Building Guide by FatherMyles This is a guide for new Fallout New Vegas players who want to maximize their characters effectiveness right from the start of the. How to max out your character's SPECIAL points (all to 10) without the use of console commands or mods. This method also works on the console versions of Fallout: New Vegas. This guide was originally.
I've heard people say that it's impossible even. Well it's not. I've done it. On the Xbox 360 version, so I can guarantee there were no console commands involved. If you wish to max out your character's SPECIAL, follow my simple guide below:(You will NEED to buy 3 of the 4 DLCS - Dead Money, Old World Blues and Lonesome Road.)First off, when you first interact with the Vigour Tester machine in Doc Mitchell's office - set your starting stats as follows:Strength - 7 (This MUST be 7!)Perception - 6 (This MUST be 6!)Endurance - 9Charisma - 1Intelligence - 9Agility - 1 (The lower, the better!)Luck - 7 (This MUST be 7!)Following this, you need to take the Four Eyes trait and another trait of your choice, if you wish. You can take the Small Frame trait if you need an initial boost to your Agility. The vending machines are scattered all over the Sierra Madre, they're brown with big, blue, round screens.
They are exclusive to the Dead Money DLC, then there's one in the Abandoned BoS Bunker after finishing the DLC.The armour is just any pre-war or dirty pre-war clothing (except businesswear), which is found all over the Sierra Madre in dressers/wardrobes etc. Simply click on the vending machine to exchange the clothes for chips WHILE you are wearing it.
The armour will disappear, the agility boost will remain. Repeat as needed.:)Hope this helps! Hello my good sir. I recently came to the conclusion that this was possible as well. I'm making a let's play and a tutorial focused on this concept on my youtube channel. Although I had the idea independently of you I've linked to your blog as you're the only other person I've seen that knows this and you had the epiphany before I did.Cheer's mate!

Also have you considered using the most efficient set-up in terms of gaining S.P.E.C.I.A.L. Clein's Srubs give you 3 stats, any hat can give you one, lucky shades gives you 4, and the Elite riot headgear from Lonesome Road gives you 2. That's a total of 10 extra S.P.E.C.I.A.L. So you won't require as many ranks in Intense training.Also the double perks glitch at the beginning of the game would let you get agility related perks selected before you get lowered down to 1.Check it out if you're interested! Glad to see you back to blogging! You can bet I'll be checking in from time to time. Keep it up!Yes, the amount of freedom in how you choose to pull it off is quite staggering actually.
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I have the exact same problem with my characters. Straight to the Silver Rush I go until I can get the Stealth Suit Mk1. This is one of the few times I've had a reason to use anything else.My tutorials almost done. I'm hoping to get a decent number of views and you can bet I'll try to send some of them your way.
Don't give up on posting!
Not sure on the perfect build for what you want, here are some pointers to start off with:Strength - not vital if you're going to be using guns, the most important thing for you will be inventory size. A strength of 4 should be ok for using most guns and armours, you will have to be economic with your item weight though!Perception - not too important, keep it at 5 maybe?Endurance - determines your health etc. Don't make it too low though as it also determines how many implants you can have, which are useful!Charisma - I heard this is a pretty useless stat. Keep it at 4 at the most I'd say.Intelligence - have it high if you want, a high Int is useful for skill points!Agility - VITAL for small guns! A high agility gives you more AP for vats, and determines your starting small guns skill. I'd recommend taking this to 9, then boosting it to 10 with an implant.Luck - quite useful for critical chances and gambling, maybe go for 6 or 7 if your other stats are low, then boost it with an implant or the intense training perk. This really all depends on how you would like to play the game.
If you would like to go through the game guns blazin' then you would probably want to put your Strength up around 8 so that you can hold all your guns and heavy armor, Endurance you will want fairly high because this would be important for this kind of charecter, Agility is good to have because it effects your guns skill and how many V.A.T.S points you will start out with. Perception you can put lower because this just helps you see enemies farther away and your not a sniper be quiet so that wouldnt matter, Luck doesnt hurt to have for this class either because luck improves your chances on scoring critical hits. Charisma doesnt matter much for this class so put that to around 1 if you want. To have your intelligence high is completely up to you, i like to have it as high as possible because the higher your intelligence the more ecpeience points you recieve when you level up. But if you were looking to make a Silver-tongued Sniper maybe, you would want to put Charisma up to around 8, Perception up too, Strength doesnt need to be that high, again Intelligence is up to you, Agility and Luck should also be up sort of high because these will both help you out a lot when sniping, Luck especially because of the fact that if its high enough you will get Critical Hits every time and if you have the Anti-Material Rifle with all Three upgrades, and every ammo including Explosive ammo you are UNSTOPABLE (Exactly like mine:D). You have to consider the perks you're planning on picking aswell. CeWhen I start off, Its something likestrength-6 or 7 (If the gun/weapon you plan on using the most has a requisite that your strength needs to be at, put it at that.perception-3 (it's nice, but super important)endurance-9 (important, for higher hit points)charisma-1 (completely useless, unless you absolutely NEED the animal friend perk.
If you want more speech options and better bartering, just add points to those skills, adding points to this is pointless)intellegence-10 (max it at the start, to get the most skill points, then at level 4 pick the educated perk)agility-6 or 7 (6 or 7 is about right for this specially for characters that use guns and sneak skills. Also some good perks need a higher agility)luck-4 or 5Something along those lines. Then whenever you get enough money, go to the northeast medical clinic and get all the implants to increase a point for each special.
Each one I think is $4,000 each.