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Hearts Of Iron 4 Research Cheat

10.10.2019 

Free and One Day Built Units HackOk this is not exactly a cheat but a hack instead. But with this hack u can have free units of any kind and it only takes one day to build. U start by going into the hearts of Iron main game file then u go to the file named 'db' then u go into the file called units. In there is a list of every unit in the game. In every file of the units is the stats of them.

DOWNLOAD (4.0 Kb) After downloading.zips file rename the file to.zip and open it with any compression program.

But the only stats u can change are cost, build time, and manpower.If u try to change any of the others it will cause your game to crash and be unplayable.And there u have it. U can build as many units u want without waiting course u still will need supplies.

This section may contain outdated information that is inaccurate for the current of the game. The last version it was verified as up to date for was 1.5.Technology is unlocked by assigning a research slot to it for the required number of days.The base number of research slots depends on the country:. USA, democratic Germany: 4 slots, plus 2 additional possible via.

(Democratic Germany requires ). Non-democratic Germany, Italy, Japan, United Kingdom: 4 slots, plus 1 additional possible via. France, Soviet Union, most other countries in Europe, plus Canada: 3 slots, plus 2 additional possible via (in Canada's case, the last 1 requires independence). Other countries outside of Europe as well as Luxembourg, Bulgaria and Albania: 2 slots, plus 3 additional possible via (for British subjects, the final 2 also require independence). New Zealand: 2 slots, plus 4 additional possible via. (Requires ).For most countries, unlocking the final research slot requires having a substantial number of factories (usually 50+). The Commonwealth countries must (with Together for Victory) additionally become fully independent to maximize their available research slots.Each research slot can store 30 days of research while unused.Research time.

This section may contain outdated information that is inaccurate for the current of the game. This section may contain outdated information that is inaccurate for the current of the game. The last version it was verified as up to date for was 1.5.These apply to all techs.Difficulty The player can get a research time bonus or penalty depending on the game difficulty setting as follows:. Civilian -10% bonus. Recruit -5% bonus. Regular no bonus or penalty. Veteran +10% penalty.

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Elite +20% penaltyTrade law Main article:Trade laws can also reduce research time. The more open the trade the higher the reduction as can be seen below.LawResourcesto MarketDockyard/FactoryOutputConstructionSpeedResearchTimePrerequisitesFree Trade80%+15%+15%−10%–Export Focus50%+10%+10%−5%–Limited Exports25%+5%+5%−1%One of the following must be true:. All of the following must be true:. At war. Current is Democratic.

Research

Any enemy country has more than 20% of this country's total number of factories. All of the following must be true:.

Current ruling party is not Democratic. has economy law:, or.Closed Economy0%–––. This section may contain outdated information that is inaccurate for the current of the game. The last version it was verified as up to date for was 1.3.These apply to specific techs. Note that the sum of these stacks multiplicatively with general modifiers. Modifiers are computed when a tech starts researching. Ahead of time penalty: +200% per year.

Research bonuses: These are generally gained via national focus. Usually a -50% modifier to a tech or a -100% ahead of time penalty, applied when next eligible research project starts or restarts. Research and Production: Under, various designers, concerns and theorists can provide -10% or -15% bonus to research.Note at what point in the research project these modifiers are applied.Note that ahead of time research length does not scale linearly with ahead of time itself because the penalty is reduced over time. The number of days required for ahead of time research (assuming the research is completed before the penalty is removed) is as follows.The research bonuses through National Focus and other smaller research modifiers both apply subtractively to research cost. For example, a minor nation with -5% research bonus from Export Focus and -50% from National Focus on a 200-day armor model has an effective research cost of days.Technologies.

This section may contain outdated information that is inaccurate for the current of the game. The last version it was verified as up to date for was 1.3.Technologies allow countries to unlock production of new units such as mechanized infantry, paratroopers, tanks and all kinds of airplanes; new equipment, from infantry weapons to carrier air groups and specialized armored units; as well as defensive and productive structures.On the other hand, most technologies serve to improve the efficiency of current units.

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This can be achieved through a number of ways, such as improving the damage inflicted by the unit, its ability to penetrate the armor of armored units, its defensiveness and organization or simply its ability to detect enemy units.It is possible to research improvements of already researched technologies. There could be small buttons on technology (e.g. Possibility to operate from carriers for airframe). This section may contain outdated information that is inaccurate for the current of the game. The last version it was verified as up to date for was 1.3.Available only with the DLC enabled.Some countries may share their technological progress with other members of the sharing group they are part of.

Research

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This means that they will receive a reduced research cost for technologies already researched by other members and vice versa. Sharing groups are not necessarily limited to faction. If more members have researched a technology, the the discount will be greater.Certain sharing groups may be restricted to specific technological areas, such as electronics or radar, where others, for instance the British commonwealth, are universal in this respect. Commonwealth technology sharing is automatic from the start of the game. Others can access specific sharing arrangements by national focus, or by turning on and maintaining a continuous focus if that is available. Cooperation and coordination in research can be very effective in multiplayer games.The sharing bonus may be reduced for depending on their autonomy level.