So, I was wondering if anyone knows how you can get vassals to hate their king because I started my own kingdom and I want to get some Nordic Jarls in my faction, the problem is, is that they almost all really like King Ragnar and almost all got like a relation of +10 between 30 and because of this, I can't recruit them, is there some way to get them to hate Ragnar so they might be willing to join me. I also got my character married to a Nordic Lady so it be cool if I could get her family(which is pretty big) in my faction.On a side note, I got a good relation with the Jarls myself, and I also captured parts of their lands and they onl have 1 town and 4 castles left.I also found this, problem is that it doesnt really explain how to do it.
Sphere of Influence. Which one is random, but the list includes: +1 pathfinding, +1 spotting, +1 surgery, +1 wound treatment, or +1 engineer to you and all lords/compansion. In addition you could get the double speed siege tower, +2 battle advantage, or weapon repairing at a blacksmith breakthroughs. Once you have taken prisoners, you may recruit them to your party, ransom them to Ransom Brokers (found in taverns in towns), or garrison them in a town or city. Money from ransoms can vary, depending how big the army was, if you captured a noble, or how good it is if it's a soldier (in classic Mount&Blade, all soldiers are worth 50 denars).
List of prisoners.You can take prisoners at the end of most. Some fights do not allow the option, such as freeing a from.You can only capture the enemies who have been knocked unconscious through the use of blunt weapons ( charging is also blunt damage). Very rarely, sharp weapons may result in wounding, due to reasons unknown (possibly the on the opposite side). Once you have taken prisoners, you may recruit them to your party, them to (found in taverns in ), or garrison them in a town or city. Money from ransoms can vary, depending how big the army was, if you captured a noble, or how good it is if it's a soldier (in classic, all soldiers are worth 50 denars).In, sending your troops into battle without you will very often result in wounding enemy troops, which can be useful if on a quest to capture enemy soldiers.Prisoners can be a great source of money if you have high prisoner management, or a town or castle to store them in. If you have a town, you can put all your prisoners in it until a ransom broker appears in your tavern. If you have no town but have higher prisoner management, you can travel around capturing prisoners and selling them as you find ransom brokers.
If you have a castle, you can check nearby towns until you find a broker, and then convey your prisoners to his location.Your prisoner management governs how many prisoners you can take at a time: 5 for every point. The skill's base is charisma.Prisoners are considered party members for the sake of calculating speed, thus the amount and speed of prisoners can result in increasing or decreasing.
You may want to avoid dragging around low value infantry, while keeping mounted prisoners around for a bit longer.It should be noted that keeping prisoners in castles or towns will result in them very, very gradually decrease in numbers, and eventually be gone altogether. This may be because they have fled or died. Contents Noble Prisonersor can be take prisoner after their army is defeated if they fail to escape from battle (70% chance to escape in, 80% in ). Every 24 hours, there is a 5% chance that the kingdom from which they come will offer // to get the prisoner released; refusing this will result in loss of, but will prevent them from raising a new army for as long as they are held captive.You can still capture a lord without using the prisoner management skill. If your prisoner capacity is reached, the lord will still be captured, possibly overfilling your max capacity (e.g.
However, if you remove a normal prisoner, you will not be able to go back over once the party is full.Prisoner lords will attempt to escape captivity every 48 hours, their chance of success is dependent on where you are holding them: 50% from within your party, 30% from a town or castle without a, and 5% from a town or castle with a prisoner tower (10% in With Fire & Sword).If you keep the captive nobles as your prisoners while you travel, you will notice that they gain the + symbol next to their name, like they have leveled up. However, there is no way to upgrade their skills.Rescuing LordsYou can rescue captured lords of a neutral or friendly kingdom from your enemies in two ways. The first is to simply defeat the lord that took them prisoner in battle so long as he has not put them into a dungeon yet, this will automatically free the captured lord and you will gain +7 relation with them and +2 honor.In, a second option is to sneak into a or where a lord is being held captive, knocking out the prison guard (this can be very difficult in towns where you may find yourself surrounded by up to 4 high-tier troops, in a confined space, wielding only robes and a quarterstaff) then entering the prison and telling the captured lord that you're there to rescue him.
This may become easier by bribing a village belonging to that town/castle to start a fire. The fire will start in one hour or at midnight by your choice, and most of the guards will be gone while fighting off the guards with the prisoner.It is also possible to rescue lords from a castle or town if they are held by a faction that is neutral to you. This is more attractive than attempting to sneak past the guards as it allows you to retain your normal adventuring equipment, which makes fighting a half dozen guard units quite a bit easier. It raises your relationship by 7 with the rescued lord as well as increasing your relation by 2 points with his home faction. There is also honor associated with ending their incarceration. There are no negative effects with the ruling lord or faction.
In addition, if the captive lord has relatives, you can speak to the relative to receive a to rescue the captive lord, further increasing your relationship with him (by 1 when you accept the quest and by 8 when you successfully complete it), monetary, and experience gains. In total, this is one of the most effective ways to increase honor and relations as an unfactioned lord, and goes a long way towards building a future kingdom. Since troops are completely unnecessary it is best to just use a bare bones party of heroes and free all the lords possible.