

Almost a total conversion. Skill trees for every class are redesigned, new items, new runewords, new unique items, new sets. New mobs, new mob distribution, new maps. Challenges ('uberquests') with special rewards involving the new maps. Full documentation for every change. Almost: some of the very, very end game stuff is considered 'secret', but this only consists of maybe three or four uberquests, out of dozens. Integrated with PlugY if playing single player, also has a closed realm multiplayer option.About the only thing that doesn't change are the main progression of act quests (though some are shortened to make space for more uberquests by removing the related zones) and the act bosses, and even the act bosses have new abilities.Edit: Oh yes, and mob density and overall pacing was increased.

X3: Albion Prelude – Fun Times, But Not Without Work. I have not played Albion Prelude, but you might try X3 Reunion. That one actually has a story that is relatively easy to follow. And the marine boarding mods, and the fleet response mods, winnable wars, aggressive aliens, the ability to take over sectors, enemy corporations, etc. Feb 09, 2017 Download the mod: Plugin Manager: Plugins: Bounty Boost - http://forum.egosoft.com.
Combined with the new skills, this makes gameplay somewhere between 'this is ludicrous' and 'almost enough dakka.' Civilizations IV: Beyond the Sword. Completely re-configures the era and tech progression, taking going from pre-agrarian nigh-caveman hunter/gatherers into post-modern future. At the earliest start, game year is 50,000 BC.
Adds tons of new techs, tons and tons of new buildings (including wonders), new units, new resources, new religions, unique benefits between religions. Adds actual cultures, acting as a kind of world wonder, which grant the civ that build them unique heroes that can act as strong, special military units or can be settled as great people.Might actually go a little too far. Trying to actually play a game from caveman to cosmos can easily take a hundred hours, and that's not even accounting for late-game turn slowdowns.