Don't know if there's any SoaSE players here, but there's total conversion mod for the game that turns it into a fully fleshed out Star Trek RTS game based on the SoaSE engine. Shakedown image - Star Trek: Armada 3 mod for Sins of a Solar Empire: Rebellion - Mod DB More information Find this Pin and more on starships by William Jackson.
While I would say that SoA 2 already has the Star Trek universe covered, They really don't. They don't have the Cardassians, Tholians, Undine, or Mirror Universe stuff (Such as a Mirror Universe Promethus).Or maybe have the Promethus perform it's function as the MVAE (Multi-Vector Advanced Escort).Course, those races were rarely seen in Star Trek (except for the Cardassians), so they may not be feasible.You're going for playability in your mod.
If I remember, the Borg were OP in SoA 2. It would be nice to blow up a Borg cube without losing 80% of your fleet. While I would say that SoA 2 already has the Star Trek universe covered, They really don't. They don't have the Cardassians, Tholians, Undine, or Mirror Universe stuff (Such as a Mirror Universe Promethus).Or maybe have the Promethus perform it's function as the MVAE (Multi-Vector Advanced Escort).Course, those races were rarely seen in Star Trek (except for the Cardassians), so they may not be feasible.You're going for playability in your mod. If I remember, the Borg were OP in SoA 2. It would be nice to blow up a Borg cube without losing 80% of your fleet.SoA2's vision for their mod is very different from Armada 3.SoA2 tends to me to take cannon over gameplay while Armada takes gameplay over cannon as they stated above.
While they draw from the same universe they take their own liberties to build their own mods. Which is why in SoA2 the Borg are OP because that's what happens within the actual cannon.Having the Promethus perform it's MVAE role is impossible within the engine. The hardcoding prevents it from splitting into 3 seperate units. That's why you don't see the Galaxy go splitting around either.Tholians and Undine have barely enough info on their fleets to determine a full roster. Cardassians are pushing it a bit. As i said in the SoA 2 boards.
There is absolutely nothing wrong with having more than one Star Trek mod. There are more than one Star Wars, BSG, and Halo mods. Why not another Trek mod?
I am surprised it took this long for another Trek mod to appear! SoA 2 doesn't have the 'exclusive' here. We don't view this as competition. I personally view it as 'Artistic License'. Different artists with different points of view. It is true that our respective mods have totally different visions, and SoA 2 does put a lot of focus on canon within reason to the games engine.
However there are fans of ST: Armada that prefer Armadas style of gameplay. I totally encourage this project, and hope it does succeed.
Neither the Tholian or the Undine will be included in any format in this mod, in a large part because there's such limited information on either race. The Cardassians will be involved as a member race of the Dominion, stay tuned for thatWe're trying to stick reasonably closely to cannon in as many ways as possible, but won't compromise the enjoyment and the gameplay to get 100% accuracy.
After all, what we really want is an enjoyable experience that still remains true to the feel of star trek and of course our inspiration: The Armada series.I'd also like to thank Major Stress for commenting, and for the support he's showing our efforts. He's entirely right that these mods aren't in competition in any way as they're both expressing different play styles and focussing on different aspects of Star Trek.
Last Night we had a 5 or so hour stable MP match, testing out some of the new ship abilities. I'm pleased to report that we didn't run into the dreaded 2gig bug even with 4 players sporting nearly full size fleets.The Players wereMaxloef1990: Chief developer of the modMindwipe: Responsible for helping to develop the lovely UI's seen on our moddb page and for the wonderul re-mastering and implementing of the in game music.Killallewoks: You may have seen some of his wallpapers cropping up on our moddb page.
He's helping out with our loading screensMyself: well, I don't really do anything except for mither, and suggest things that can't be implemented heheh.Take a look at some of the screenshots. All looking rather pretty I'm sure you'll agree.If you'd like to see the enlarged HD versions of the pictures, feel free to check them out on our page. Nothing concrete yet I'm afraid.Nearly all the models are done (probably about 80%), and a good amount of the ship abilities are done, but our research trees are in very early development, and that's going to be the time consuming bit in all honesty.Max is quite closed lipped about it, and our general tag line is it'll be ready when it's ready, because he wants to get it just right before any release.If I had to give you a ballpark figure, I'd say sometime in Q4 this year, but keep your eyes peeled, as Max is working his socks off to implement all the good ideas the team has.
Is for informative and interesting gaming content and discussions. Please look over our and before posting. If you're looking for 'lighter' gaming-related entertainment, try!The goal of is to provide a place for informative and interesting gaming content and discussions. My younger brother obsessively downloaded it the moment it was released because these are his two favorite things in the world. They've added smaller details like enhanced visual graphics for when a ships shield gets hit and little things like that that make the battles cooler to watch. It seems a bit faster paced. The borg get seriously annoying late game, and the voice acting is great and i have no idea where the got the voices from.
Everything is very trekky. Would recommend for star trek and SoSE fans.
Tl;dr: Almost all mods are conveniently listed by a user on the official forums.As Brainiac said, Sins of a Galactic Empire is a fantastic Star Wars mod, but there are a few others out there. I will warn you, SoGE is definitely not just a reskin, so go in treating it like it's a new game and keep an open mind and you'll have much more fun.Sins of the Fallen is a mod that introduces several new races, most importantly (to me) the Colonial Fleet and the Cylons. If you like Battlestar Galactica, you have to at least try it.
(Read the instructions for how to set it up carefully, like SoGE it's such a large amount of content that you can't enable all of it at once.)Sins of the Prophets is a Halo mod. The Rebellion pre-alpha was just released a short while ago and I was just blown away by it. It's definitely a new twist on the gameplay.
If you've played Halo, you need to get it. If you haven't played Halo, you should probably still try it.Sacrifice of Angels 2 is another Star Trek mod. It's been around for quite a while, and it's yet another mod that is a conversion in more than just looks. Give it a whirl if you want, but be warned that it does have a learning curve.
(Unless you play Fed, then just spam Excelsiors/Novas and Galaxies. Tractor beam too good.)Enhanced 4X isn't a total conversion, but it adds a lot of new content and helps to give some depth to 'the other three X's.' Two mods that aren't out yet but I'm hyped for: Star Wars: Ascendancy and the Mass Effect mod. Ascendancy is from the team that made Wrath of Thrawn for Empire at War, which is, imo, easily the best mod for that game. If they bring the same level of skill to this mod, it's going to be all I play.Those are just my recommendations. They are all incredibly high quality for mods. There are many others that I haven't had time to mess around with (mostly because I was too busy playing SoA2) but from what I've seen there are no bad mods.
Every single one I've tried has been even more fun than vanilla sins.